Career roles: Gameplay Designer and Programmer
Specializations: RPG Systems, Action Game Combat, AI, Multiplayer, Animation, Tech/Creative Writing
I am currently employed at BioWare Montreal as a Gameplay Designer focusing on player powers, skills progression, and multiplayer for Mass Effect: Andromeda. Previously I have worked at Irrational Games on BioShock Infinite, at Human Head Studios on Prey 2, among others. I have more than 15 years of professional experience in game design and programming.
Creating and exploring alternate worlds is my passion. RPGs and MMORPG are my favorite game genres. Fantasy and Science Fiction are my favorite fiction genres. Please follow the links at the top of this page to find my résumé and design portfolio.
TITLES I HAVE WORKED ON
LINKEDIN: Jason Richardson