Career roles: Gameplay Programmer and Game Designer.
Specializations: Combat AI, Animation, Multiplayer, Player Combat/Abilities, Mission Support, Weapons.
I am currently employed at Human Head Studios as an AI Programmer contracting to develop a AAA title. Previously I operated at Human Head Studios in a lead prototyping role, and as the principal combat AI programmer/designer on "Prey 2". Prior to that I was employed as a Programmer/Designer with the America’s Army game studio, working on "America’s Army 3". I have experience in MMORPG development as a programmer with Mutable Realms’ "Wish", and in RPG development as an entrepreneur with Alien-Logic's "Survivor of the Ages".
Games are my passion, the RPG and MMORPG being my favorite genres. In addition to my professional work, I never cease to be engaged in a wide range of related projects. Please follow the links at the top of this page to find my résumé and examples of my game development experience.
TITLES I HAVE WORKED ON
Unannounced Titles at Human Head Studios
Human Head Studios' "Prey 2"
"America's Army 3"
"America's Army 2 Overmatch"
Mutable Realms' "Wish"
Alien-logic's "Survivor of the Ages"