Jason Richardson
 
 

CODING & SCRIPTING

Proficient with:

  • C++
  • UnrealScript 3 & 2
  • idScript
  • Flash/ActionScript
  • Neverwinter Nights 1 Scripting

I have a thorough understanding of object oriented programming and technical design, excellent problem-solving skills, and efficient, well-documented coding/scripting methods.

Also I have a strong knowledge of Unreal Engines 3 & 2, having more than 5 years of professional experience with those engines. To demonstrate my scripting/coding style I am including an UnrealScript example below. It defines the player controller class for an isometric game demo that I made with Epic Games' Unreal Development Kit (see Game Design).

Download UnrealScript Example

As an example of my ability to use scripting languages to create complex quests, cinematics, and puzzles, I am including a sample of Aurora script from my Neverwinter Nights 1 module (see Game Design).

Download Aurora Script Example

On several occasions I have functioned as programming lead, managing and tasking teams of programmers. I have designed and implemented systems including:

  • Server-authoritative multiplayer systems (involving network traffic conservation, relevancy determination, and client prediction)
  • General gameplay
  • Graphical user interfaces
  • Tools
  • Graphics ( particle systems, post-process effects, DirectX and software rendering, etc.)
  • Skeletal animation
  • 3rd party integrations

 

 

 

ALL CONTENT IS COPYRIGHT © 2009 JASON RICHARDSON CONTACT@JASONELDRED.COM