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CODING & SCRIPTING
Proficient with:
- C++
- UnrealScript 3 & 2
- idScript
- Flash/ActionScript
- Neverwinter Nights 1 Scripting
I have a thorough understanding of object oriented programming and technical design, excellent problem-solving skills, and efficient, well-documented coding/scripting methods.
Also I have a strong knowledge of Unreal Engines 3 & 2, having more than 5 years of professional experience with those engines. To demonstrate my scripting/coding style I am including an UnrealScript example below. It defines the player controller class for an isometric game demo that I made with Epic Games' Unreal Development Kit (see Game Design).
Download UnrealScript Example
As an example of my ability to use scripting languages to create complex quests, cinematics, and puzzles, I am including a sample of Aurora script from my Neverwinter Nights 1 module (see Game Design).
Download Aurora Script Example
On several occasions I have functioned as programming lead, managing and tasking teams of programmers. I have designed and implemented systems including:
- Server-authoritative multiplayer systems (involving network traffic conservation, relevancy determination, and client prediction)
- General gameplay
- Graphical user interfaces
- Tools
- Graphics ( particle systems, post-process effects, DirectX and software rendering, etc.)
- Skeletal animation
- 3rd party integrations
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